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Broken City will be a new text based game. It will have features not seen in any other similar game.

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Members: 6
Players Online: 0
Males: 6
Females: 0
Active Players: 0%
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New Updates

12/05/2009 - I've had a few problems with my Pc, and been busy the past month, but development is still in progress.

What happens in Broken City depends mostly on the players. Players will be able to do crimes or different actions that will effect the entire game. I'll give an example. There is a rive that runs through Broken City, and there are two bridges to allow players to cross. If someone has the right tools, they can destroy a bridge, stopping everyone from be able to cross it. They will have to find another way across. Bridges can also be repaired with the right tool, but will take a day or two.

12/05/2009 - For those who don't like the green, the color of the site can be changed in preferences.

10/22/2009 - Item dropping and picking up is now working. On the screen shot, there is a area that says items in this location. There will be a list of items that have been left behind listing there. These items can be picked up. Players are able to drop unwanted items by clicking Drop in their inventory. You're probably thinking, the first few people to go through will pick everything up before anyone else can. sure they will be able to pick up as much as they want, but eventually they won't be able to carry anymore. there is a weight limit, which can be upgraded as players progress through the game. Players will have to carefully choose what they want to pick up and what to drop to make room.

 

 

 

 

 

 

 

 

 

 

Old News

10/11/2009 - Its been a while since I've posted an update, so I'll tell everyone what's going on. As I've been working on more than one website, I haven't been working on Broken City everyday, plus I have a job which also gives me less time to work on Broken City. As for news on Broken City, the game will open up with no shops. Items will be scattered around the map. the game will begin with players getting what they can get their hands on. Players will then be able to build a shop to sell their unwanted items. Shops can be built just about anywhere on the map, even in non populated areas. What happens in Broken City will depend on what everyone does. Also, I would to tell everyone it will be a while before the game reopens, but I'm planning on allowing a few people to play the game for beta testing..

9/28/2009 - First screenshot added. This screenshot shows off the grid and part of the explore page currently in development. You can find it by clicking the screenshots link above.

9/20/2009 - There are now 144 locations on a 12 x 12 grid to explore. Traveling will cost 1 energy every time you move. A list of users in the area you're at will also be displayed on the explore page.

9/17/2009 - To add more strategy to this game. Skill Points will be award for gaining levels. These can be used to extend max health, max energy, max brave, and similar stats. This will give the players the ability to choose want they want, instead of automatically getting a fixed amount extended. This and the stat point feature are designed to make Broken City feel more like an RPG.

9/15/2009 - A grid on the explore page shows your location in the world to help you navigate to where you want to go. New travel feature has been confirmed working. Right now featuring 100 locations (10 x 10 grid)

All new way to explore the world. Since there is no form of transportation anymore, players can walk north, south, east, or west from the explore page to reach their destination.

All new level up system. Stat points awarded for gaining levels. Stat points to be used to raise stats of your choice.